Prototype: Creating low/high-fidelity designs

Now that you’ve brainstormed design ideas, it’s time to bring those ideas to life with prototypes — visual, clickable versions of your product that users and stakeholders can interact with.


What is a Prototype in UX Design?

A prototype is a simulation or model of your final product, used to test design ideas, gather feedback, and communicate functionality. It can be very simple or very detailed.


Types of Prototypes

TypeDescriptionPurpose
Low-FidelityRough, simple sketches or wireframes with minimal detailEarly validation, quick feedback
High-FidelityPixel-perfect, interactive designs with UI elements and real dataUsability testing, stakeholder demos

Low-Fidelity Prototypes

What They Include:

Tools:

When to Use:

Example:

A wireframe for a signup page showing:


High-Fidelity Prototypes

What They Include:

Tools:

When to Use:

Example:

A fully designed mobile app screen with:


How to Create a Prototype in Figma (Step-by-Step)

1. Create Your Screens

2. Switch to the “Prototype” Tab

3. Add Interactions

4. Preview


Benefits of Prototyping


Deliverables from the Prototype Stage

DeliverableDescription
Low-Fidelity PrototypeBasic wireframes linked together to test layout and flow
High-Fidelity PrototypeFully styled, interactive mockup to simulate real user experience
Interaction Map(Optional) A diagram showing which screens link to each other

Example Use Case: Course Booking App

Problem Statement:

Users want a fast and easy way to book and pay for online classes.

Prototype Plan:

FidelityScreens CreatedInteractions
Low-FidelityHome → Courses List → Booking PageClick “Book Now” → Booking Page → Thank You
High-FidelitySame screens, but with color, buttons, form fieldsHover effects, transitions, error messages